Section B: Designing and Prototyping
Question 5
Create THREE (3) sketches/wireframes of screens in the app: ONE (1) sketch/wireframe for each of the following: (i) getting to know fellow residents, (ii) organizing events and indicating interest in participating in an event, and (iii) having a virtual marketplace to give away unneeded items and to browse available items. Annotate the sketches/wireframes to describe the main elements in each screen and evaluate if they are appropriate.
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Question 6
Use design principles and usability guidelines in user-centered design to create a higher fidelity prototype of the app using Figma (https://www.figma.com). The prototype should consist of FOUR (4) screens with “navigate to” actions to connect the screens. The screens and actions must represent a complete task or part of a task, i.e. an action on screen 1 will go to screen 2, an action on screen 2 will go to screen 3, and an action on screen 3 will go to screen 4.
The screens and actions must be for ONE (1) of the following: (i) getting to know fellow residents, (ii) organizing events and indicating interest in participating in an event, or (iii) having a virtual marketplace to give away unneeded items and to browse available items. Provide the URL to your prototype in Figma. Test the URL to make sure it works and that it starts on Screen 1.
Question 7
Explain how you have used THREE (3) different design principles in designing the prototype.
Question 8
Explain how THREE (3) different human cognitive processes influenced your design of the app in the prototype.
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The post HFS306 User Centred Design For Interactive Systems Assignment, SUSS, Singapore: Create THREE (3) Sketches/Wireframes Of Screens In The App: ONE (1) Sketch/Wireframe appeared first on My Assignment Help SG.